Category: Game Development
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Lift Platform System: Physics-Based Moving Platforms
How to create a moving platform that carries players and objects using Godot’s physics system Godot Version: 4.5Renderer: GL CompatibilityProject Type: 3D Game with Moving Platforms Introduction Moving platforms are a…
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Editor-Visible Wire Links (Godot 4)
When you need to show a relationship between two 3D nodes (crate -> drop-off, switch -> door), a live wire in the editor is a fast way to…
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Debugging the Narration System: From Invisible UI to Working Text Display
How we fixed a UI rendering issue in Godot 4 by leveraging existing scene structure Godot Version: 4.5Renderer: GL CompatibilityProject Type: 3D Game with UI Overlay The Problem We built a…
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Building a Physics-Based Crate Carrying System in Godot 4
Introduction One of the most satisfying mechanics in any game is picking up and carrying objects. Whether it’s Half-Life’s physics-driven objects or Death Stranding’s weighty cargo, good carry…
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Limiting rotation in Unity easily, using relative direction of game objects
I wanted a way that would allow me to limit the gun rotation based on two game objects. That way different guns on the ship could have different…
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Star Haulers Game Play
Finally getting to a point where its possible to play without any major issues!
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Star Haulers
Inspired by the hit game Lovers in a Dangerous Spacetime, our game offers a unique local co-op experience that will test your teamwork and communication skills like never…
