Category: Programming
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Godot 4 Physics Cable: PinJoint Chain with Direct RigidBody Connections
The Setup Building a ship-driving game in Godot 4.7. The player picks up a power cable plug and drags it toward a relay control panel. The cable needs to feel real — pull the plug, the crate at the other end drags along. Push the crate, the plug follows. The Problem Godot 4 PinJoints connect…
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Veeam Agent Windows: Push-Deploy Physical Box to Backup Repository
Physical Windows machine needs backing up to Veeam repository. Here’s the exact checklist: firewall ports, credentials, and the UAC registry key that blocks agent push-deploy. 20 minutes. Most of it hunting one setting.
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PSX-Style Retro Shader in Godot 4: Colour Banding, Dithering & Pixel Upscale
How to build a full PSX-style retro rendering stack in Godot 4: colour banding shader, Bayer dithering, scanlines, half-resolution dynamic upscale, camera auto-look tooling, and cinematic fade transitions.
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Windows 11 July 2026 Update Breaks Dell Laptop Charging — Full Fix Guide
Microsoft’s July 2026 Patch Tuesday update (KB5101650) is causing Dell laptops to stop detecting AC power. Battery shows ‘plugged in, not charging’ with nonsense time estimates. Here’s the confirmed root cause, affected models, and step-by-step fix.
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OpenCode Rename Chat: Keep Your AI Sessions Organized
Tired of stale, auto-generated AI session titles in OpenCode? The opencode-rename-chat plugin lets you rename sessions on the fly and add status markers like [WIP], [REVIEW], and [DONE] to keep your workspace clean.
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Dynamic Split-Screen in Godot 4: GPU Shader-Based Approach
Traditional split-screen in local co-op games has always been a compromise. Two players on one screen usually means either a fixed vertical/horizontal divider — permanently sacrificing half the screen per player — or a shared camera that zooms out to keep everyone in frame, shrinking everything t…
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Physics-Based Crate Carrying in Godot 4: A Spring-Damper Approach
In our ship-driving game Runners, players need to haul crates across ship decks, through doorways, around corners. Early prototypes used the standard Godot approach: press F, reparent the crate to the player, done.
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Testing Godot Games at Scale: 73 Integration Tests, CI, and Watch Mode
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Collision Jitter from Thin Objects: Why Your Floor is Bouncing
Understanding how thin collision shapes cause physics jitter and best practices for stable floor placement
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How I Automated Google Analytics So AI Can Read My Data and Make SEO Decisions
Google Analytics is a dashboard you click through. You log in, navigate to reports, filter by organic traffic, export CSVs, manually compare last month to this month. It takes 10 minutes to answer one question. Across 12 properties, that’s an hour of clicking.