Author: jcianci12
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Wiring a Lift in Godot with Instanced Buttons (No Prefab Spawning Required)
If your lift isn’t moving and you’re staring at “0 nearby interactables,” you’re not alone.This guide shows a clean setup that uses already-instanced buttons in your scene, while keeping…
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Where is Cursor usage?
Cursor Has Quietly Become One of My Favourite Dev Tools I’ve been using Cursor for a while now, and honestly, it’s become one of those tools I reach…
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Is Linkt’s “$500K Summer Giveaway” Dodgy? A Plain-English Breakdown
Every summer, big brands roll out massive “win your share of $X” promotions. This year, Linkt (Transurban) is running its $500K Summer Giveaway, and if you’ve opened the…
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Backing Up a Minecraft Stack from a Remote Server
Introduction If you run Minecraft Java and Bedrock servers on a remote host (e.g. a cloud VM) via Docker, you’ll want a local backup of world data, config,…
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Lift Platform System: Physics-Based Moving Platforms
How to create a moving platform that carries players and objects using Godot’s physics system Godot Version: 4.5Renderer: GL CompatibilityProject Type: 3D Game with Moving Platforms Introduction Moving platforms are a…
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Garage Door Opener Troubleshooting: When Torque Limits Aren’t the Real Problem
The Problem My garage door opener started exhibiting symptoms that pointed to a classic torque limit issue. The door would struggle to open, sometimes stopping mid-cycle, and the…
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Passing Checkbox Data in ASP.NET MVC Without HTML Helpers
Checkboxes in ASP.NET MVC look simple, but they’re one of the most common sources of confusion—especially when using HTML helpers. After wrestling with helpers that should work but…
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🖥️ Thinking of Building a PC in 2026?
Got a quote from a builder? Not sure what you want vs what you actually need? This guide is for you. I love PCs — always have. As…
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Fasting… Until You Have a Piccolo ☕
What Actually Happens in Your Body Fasting is often talked about as an on/off switch — fasted or not fasted.In reality, it’s more like a dimmer switch. Let’s…