Category: Programming
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The Friction of Building 3D Scenes Through an Automated Workflow
There is a big difference between proving that a 3D pipeline works and proving that it is a good way to make art. That difference becomes obvious very…
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Clinical Call Management Software: How to Improve Continuity of Care in the public health space
Don’t have time to read the article? Check out ClinCalls – a clinical data solution tailored to suit population health units. Clinical teams handle high volumes of calls,…
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Git Worktree Cheat Sheet
Need parallel branches without cloning the same repository twice? Git worktree lets you attach multiple working directories to one repo, so you can work on features, hotfixes, and…
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Reusable Image Carousel for Marketplace UX: A DRY Approach That Improves SEO
Learn how LocalParts uses a reusable image carousel across grid and map views to improve marketplace UX, maintainability, and SEO outcomes.
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Telerik & Kendo UI Price Increase (April 2026) – What Developers Should Know
If you’re using Telerik or Kendo UI in your projects, you may have recently received an email about upcoming pricing changes. Starting April 1, 2026, Progress is updating…
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Why ASPNETCORE_ENVIRONMENT vs DOTNET_ENVIRONMENT Causes So Much Frustration (And How To Fix It)
If you’ve ever set: ASPNETCORE_ENVIRONMENT=Production …only to find your app still thinks it’s running in Development — welcome to the club. This has caused years of confusion in…
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Capability Contracts in Godot: The Clean Alternative to Multiple Inheritance
If you build games in Godot long enough, you hit this question: How do I make one object behave like two different roles without ugly inheritance? A classic…
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Fixing a Godot Editor Hang: health_bar_3d.tscn
How we removed a major editor slowdown caused by duplicate viewport rendering and always-on editor updates. Godot Version: 4.xArea: 3D UI / Health BarSymptoms: Editor hangs or becomes very slow when scenes/health_bar_3d.tscn is…
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Wiring a Lift in Godot with Instanced Buttons (No Prefab Spawning Required)
If your lift isn’t moving and you’re staring at “0 nearby interactables,” you’re not alone.This guide shows a clean setup that uses already-instanced buttons in your scene, while keeping…
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Lift Platform System: Physics-Based Moving Platforms
How to create a moving platform that carries players and objects using Godot’s physics system Godot Version: 4.5Renderer: GL CompatibilityProject Type: 3D Game with Moving Platforms Introduction Moving platforms are a…